Counter Balance You have the power to match. When you are one of the two main players in a challenge, do not use the Hyperspace Cone. Instead, you each designate one base in your respective home systems that the owning player has tokens on, and these bases and the owning players' tokens on them are at stake. All allies are considered to be Offensive allies. The losing player and his allies go to the Warp. THe winning player (with tokens from any of his bases) and his allies may establish a base on the losing players' designated planet. You do not lose the use of this power until you have no bases left on your home system. Note that the Worm may redesignate a planet (either yours or his) after cards are revealed. Do not use in a two player game. Anti Body Empire You have the power of dominion. To set up, you get two system hexes, two sets of tokens, and operate with a hand of 14 cards as long as you have your power. Each color has its own turn. Put both colors into the destiny pile. You need 7 foreign bases to win. You may not put more than 4 tokens in the cone, but you may mix colors. When one of your systems loses 3 bases (thus losing its power), that half of the empire falls and its tokens and (destiny) discs are removed from the game. The other half never falls, and you continue normally in all ways (i.e., a 7 card hand) except that you still need 7 bases to win.