Setup 1 1 Attack 2 4 Attack 3 5 Attack 3 6 Attack 3 7 Attack 4 8 Attack 5 9 Attack 5 10 Attack 2 11 Attack 4 12 Attack 1 13 Attack 4 14 Attack 2 15 Attack 1 18 Attack 1 20 Attack 1 25 Attack 1 30 Attack 1 40 Attack 12 Compromise 1 0 Kicker 2 2 Kicker 1 3 Kicker 2 [ (MOBY) (TUBULAR) ] (Free all tokens.) (All tokens are freed from the Warp to their owners' bases.\r\rPlay at \ the start of any challenge.) {} Edict 1 [ (WARP) (BURST) ] (Free your tokens.) (Free all your tokens from the Warp to your bases.\r\rPlay at the start \ of your challenge.) {} Edict 2 [ (COSMIC) (BLAST) ] (Cancel the power) (of any one player for the remainder of the challenge.\r\rPlay at any time.) {} Edict 1 [ (FLARE) (BLAST) ] (Cancel one Flare) (just as it is played. The Flare has no effect and must be discarded.\r\r\ Play as the Flare is played.) {} Edict 1 [ (UN-BLAST) ] (Cancel the effect) (of a Cosmic Blast or Flare Blast. The Blast must be discarded.\r\rPlay \ as the Blast is played.) {} Edict 1 [ (PHOENIX) ] (Regain home base.) (Remove all your tokens from the Warp and place them on any of your home \ planets where you do not have a base.\r\rPlay between challenges.) {} Edict 1 [ (FINDIT) ] (Name any card) (and look for it in another player's hand. If you find it, take it for your \ own. Play is suspended while you look.\r\rPlay at any time.) {} Edict 1 [ (THE) (POX) ] (Force one player) (to lose two tokens from bases to Warp, one Attack card, one Kicker, one \ Compromise card, one Edict, and one Flare. He selects the tokens and \ cards.\r\rPlay at any time.) {} Edict 1 [ (VAPOR) (WARE) ] (Deny consolation) (or defensive ally rewards to any player.\r\rPlay as the player tries \ to take consolation or rewards.) {} Edict 1 [ (NICENESS) (BOMB) ] (Change Attack cards) (to Compromise cards. The main players must try to deal, as if they had \ exposed Compromise cards.\r\rPlay after the cards are revealed.) {} Edict Finished