/OneShotFlares true def Setup (BUSHWHACKER) [ PT (Ambush) ] (2) (As offensive player, you may point the cone at any base of the player \ whose color was revealed, not necessarily in his home system.) (After you reveal your target, all players other than your opponent who \ played cards discard them.) {} Flare (BUSYBODY) [ PT (Meddle) ] () (Once per turn, when you are not a main player, you may switch the \ regular hands of two other players who currently have cards \(they keep the \ new hands\).) (If you interfere with a player and he loses, you do not lose any \ tokens.) {} Flare (CAPACITOR) [ PT (Store and Release) ] () (As a main player, if both sides play Attack Cards, you may draw one \ card from the deck for every 10 points \(or fraction thereof\) that their \ final totals differ by. Thus if their totals differ by 7, you may draw one \ card; if they differ by 22, you may draw three.) (When you release, you do not have to decrease your charge.) {} Flare (ENTROPY) [ PO (Inevitability) ] () (As a main player in a challenge, you may disorder your opponent's tokens \ in his home system by redistributing them among his bases in his home system \ before the cone is pointed. You must leave at least one token on each of the \ player's bases.) (You may add your points divided by 10 \(round down\) to your side's total \ as an ally.) {} Flare (GROVEL) [ PT (Plead) ] () (When you are not a main player, if the offensive player does not invite \ you to ally, you may show him this Flare and ask him to invite you. if he \ still refuses, put two of the tokens he has in the cone into the Warp.) (You may use your power to plead as an ally in a challenge.) {} Flare (KNOT) [ PT (Bind) ] (2) (You and your opponent may obtain obligations from one another as part of \ a deal. The obligations are limited to the same types that the Knot can \ obtain.) (As the offensive player, you may continue to ask for obligations until \ you get up to three each challenge.) {} Flare (LEECH) [ PT (Drain) ] () (You may take a card at random from each other player's regular hand and \ discard them along with this card.) (When you leech, your opponent must put a token in the Warp and give you \ two cards of your choice from those you could normally take. If he doesn't \ have a card of a particular type, he still gives you the other.) {} Flare (PAVLOV) [ PT (Condition) ] () (As a main player in a challenge, before cards are played, you may name \ a Challenge Card \(Compromise or specific Attack Card\). If your opponent \ reveals such a card, after the challenge is resolved he receives a reward of \ three tokens from the Warp or three cards from the deck.) (Your punishment for disobedience is four tokens from bases to the Warp; \ you select the tokens.) {} Flare (PROLONG) [ PT (Protract) ] () (You may reveal this card whenever a player gets his last base needed to \ win the game. Then, until the Challenge Deck is reshuffled, the number of \ outer bases needed to win is increased by one for all players.) (You may use your power to protract even as an ally.) {} Flare (SHIELD) [ PO (Disarmament) ] () (You may make all other players keep their highest Attack Card face up in \ front of them at all times. Each player returns the card to his hand only to \ play a Challenge Card or when another player must draw from his hand. This \ remains in effect until the Destiny Pile is reshuffled.) (When you call disarm, you may name any number up to the number of \ Attack Cards you have. You and your opponent must then discard that many \ Attack Cards if possible; your opponent discards his highest Attack Cards and \ you discard any Attack Cards you choose.) {} Flare (TOADY) [ PT (Kowtow) ] (2) (If any player wins the game by winning a challenge in which you were his \ ally, you share in the win. You do not share the win if the player won by \ making a deal.) (At the start of your turn, you may change lords. Announce the change \ to all players.) {} Flare (TURNCOAT) [ PT (Doublecross) ] () (As an ally in a challenge, if your side has been determined to have won \ the challenge, you may exchange one of the revealed Challenge Cards with a \ Challenge Card from your hand such that your side will now lose the challenge.) (You may use your power to doublecross as an ally in a challenge.) {} Flare (ULTIMATUM) [ PT (Threaten) ] () (If you lose as an ally in a challenge, you look at the regular hand of \ the main player who you were allied to and take up to as many cards as you \ had tokens in the challenge. You must announce the use of this Flare before \ cards are played in the challenge.) (You may use your power as an ally, threatening your side's opponent.) {} Flare (WASTREL) [ PT (Discard) ] () (At any time, you may discard one or two cards from your regular hand \ to the discard pile.) (You do not have to forfeit a challenge to discard your hand. You may \ discard your hand once at any point during your challenge.) {} Flare (ZERO) [ PO (Naught) ] () (Upon receiving this card, you must discard your entire hand. If you are \ the offensive player, your turn ends immediately; all tokens in the cone \ return to bases, ad play passes.) (If your opponent plays an Attack Card after you zero, he must play his \ lowest Attack Card.) {} Flare Finished