#Ev1n2 Encounter V1#2 ; ; These are Nick Sauer's adaptations of powers from Encounter Magazine ; Volume 1, Number 2. ; ; They have all been thoroughly playtested and seem to work well. ; ; Version 2.0 - November 15, 1991 ; MODERATOR [O:Ev1n2:2] Moderates Others' Challenges You have the power of moderation. When you are not a main player in a challenge, before challenge cards are revealed, you may announce "moderation". You then play an Attack Card. After all three challenge cards are revealed, if either main player played a Compromise Card no moderation occurs. If both main players played Attack Cards, then the player who played the "moderate" card (i.e. the card with the middle value) wins. The number of tokens is ignored. If you play the moderate card, or if your card matches either or both of the other cards, you decide the winner. If the two Attack Cards played by the main players match each other, but are different from yours, the challenge is concluded normally. Regardless of the outcome, the card you played is discarded. Restriction: Do not use in a two-player game. Wild: Before challenge cards are played, you may permit the main player with the lesser number of cards to draw from his opponent's hand until he has at least as many cards as his opponent. Play only once per challenge. Super: If you played the moderate card, you may take a base on the system of the the player that you declare to be the winner of the challenge. ; ; Power is by Dave Woodcock and Ed Kleban, from Ann Arbor, Mi. ; ; Made him discard his moderation card. Super is Matt Stone's as old ; was far too powerful, even after Jack Kitteredge's suggested alterations. ; ; ; Next three powers are by Allen Varney, from Stanford, Ca. ; CHAMELEON [B:Ev1n2] Acquires New Powers You have the power of transformation. At the start of your challenge, you may draw a new power, at random, from those not in the game, and add it to your own. You can never have more powers to use in any one turn than you started the game with. At the beginning of each turn, you must decide which of the powers you have to select from are activated this turn. The others are turned face down, and cannot be used until you activate them in a later turn. Wild: If you are a main player, you may randomly draw one alien power and use it instead of your main power for that challenge. This power is discarded at the end of the challenge even if you do not use it. Super: You may pick a new power, from those not used in the game, instead of drawing randomly. ; ; Wild and Super are Nick Sauer's. ; SPONGE [M:Ev1n2] Coexists With Others' Tokens You have the power to absorb. When your bases in your home system are occupied by opponents in a successful challenge, your tokens do not go to the Warp but instead remain on the planet with the attackers. Conversely, when you establish a new base, defending tokens there are not sent to the Warp but coexist with you. Restriction: Do not use in a game with the Filth. Wild: Once per challenge you may draw one card from the deck. You may keep the card or discard it immediately to the discard pile. Super: You cannot lose any base. If you lose all of your tokens from any of your bases replace those bases immediately using tokens from other bases. ; ; Wild is Sponge from Encounter V1#3. Super is Nick Sauer's. ; ZAPPER [O:Ev1n2] Nullifies Others' Powers You have the power of nullification. You start the game with one "zap point". As a main player or ally, when you win a challenge or deal, you lose a point; when you lose a challenge or fail to deal, you get a point. You can spend your points to Zap another player's power(s), one point per Zap. If you are Cosmic Zapped you still keep the points you were going to spend. Wild: Once per turn you may use this card as a Cosmic Zap. An Un-Zap will stop your Cosmic Zap (you do not discard this flare), and you may not Cosmic Zap another player that turn. Super: You lose no "zap points" when you win a challenge or make a deal, and you get two points when you lose a challenge or fail to deal. ; ; Wild and Super are Nick Sauer's. ;