Rulebook 1 Warp 5 Player Colony Markers 1 Hyperspace Gate 25 Player Planets (5 per player) 100 Plastic Ships (20 per player) 50 Alien Sheets 20 Destiny Cards 72 Cosmic Cards 50 Flare Cards 20 Tech Cards 42 Cosmic Tokens 7 Grudge Tokens 1 Genesis Planet 1 Lunar Canon Token 1 Prometheus Token 1 Alternate Filch Flare Red playing pieces (ships, planets, destiny cards, and colony marker). Yellow playing pieces (ships, planets, destiny cards, and colony marker). Blue playing pieces (ships, planets, destiny cards, and colony marker). Green playing pieces (ships, planets, destiny cards, and colony marker). Purple playing pieces (ships, planets, destiny cards, and colony marker). 50 Alien Races: Green Aliens: Barbarian Chosen Clone Cudgel Filch Hacker Loser Macron Miser Mutant Observer Oracle Pacifist Parasite Reserve Sorcerer Spiff Trader Vacuum Vulch Warrior Will Zombie Yellow Aliens: Amoeba Antimatter Calculator Fido Fodder Hate Healer Human Kamikaze Mind Mirror Mite Philanthropist Reincarnator Remora Shadow Tick Tock Red Aliens: Citadel Dictator Gambler Grudge Machine Masochist Tripler Virus Void Warpish
Orange playing pieces (ships, planets, destiny cards, and colony marker) for an additional player. An optional 32-card Reward deck which provides new incentives for allying with the defense and which will include at least the following: Kickers, which multiply your Attack card, your Compensation, or your opponent's ships lost in a failed deal Rifts, a mechanic that makes its official debut in this edition of CE Attack -01, -04, -07 Negotiate (Crooked Deal), which grants +1 cards in Compensation or +1/-1 on ships lost due to failure to deal Another Cosmic Zap, another Card Zap, and new artifacts to this edition (Finder, Hand Zap, and Space Junk) Some new Reinforcements, up to a +6 Another Morph 20 Alien Races: Green Aliens: Ethic Fury Guerrilla Mercenary Symbiotic Yellow Aliens: Bully Chronos Cryo Deuce Fungus Leviathan Locust Merchant Seeker Sniveler Red Aliens: Disease Genius Ghoul Magician Plant Black playing pieces (ships, planets, destiny cards, and colony marker) for an additional player. An optional deck of "Hazard" cards, which alter the encounter in some way, including: Energy Fields, Meteor Storm, Temporal Anomaly 20 Alien Races: Green Aliens: Cavalry Changeling Empath Glutton Trickster Xenophile Yellow Aliens: Graviton Industrialist Invader Lunatic Mimic Warhawk Red Aliens: Filth Prophet Relic Saboteur Sadist Siren The Claw Visionary
White playing pieces (ships, planets, destiny cards, and colony marker) for an additional player. Includes "Team Cosmic" which allows for playing in teams of two as well as adding "Large Game" cards into the deck for games of more than 6 players. 20 Alien Races: Green Aliens: General Pygmy Reborn Sapient Yellow Aliens: Animal Butler Crystal Cyborg Extortionist Lightning Skeptic Sting Winner Red Aliens: Bandit Chrysalis Gorgon Horde Poison Remote Schizoid
25 alien sheets 25 flare cards 10 space station cards 10 space station markers 7 Swindler tokens 1 Sloth token 25 Alien Races: Green Aliens: Bulwark Neighbor Outlaw Phantasm Vox Yellow Aliens: Arcade Brute Converter Coordinator Dervish Grumpus Patriot Porcupine Scavenger Sloth Sneak Sycophant Tide Worm Wormhole Red Aliens: Mouth Roach Squee Swindler Tyrant
30 Alien Sheets 32 Reward Cards 30 Flare Cards 1 Cruise Liner Token 9 Joker Tokens 1 Hazard Token 2 Yin-Yang Tokens 8 Ship Markers The Reward Deck: Reinforcements +X (X = the total number of ships on either side (your choice)) +4 Kickers x-1 Reverse Polarity (Multiplies all attack cards in the encounter, does not affect compensation or failed deals) x4 Give War a Chance (Does not affect compensation or failed deals) x2 Jamming Signal (All other kickers have no effect, and reinforcements can't be played) x2 Duplicity (Your allies go to the warp) x1 Self Destruct (Both sides lose) Hazardous Attack (card is the value of the second number if a Hazard Symbol has been revealed this encounter) 12/21 3/30 21/12 12/21 2/20 Negotiates Right of Refusal (If you receive any cards from compensation or a deal, you may discard any or all of those cards) Faulty Translator (Opposed by Attack, loses but collects compensation from one opposing ally, or from the opponent if he or she has no allies; opposed by negotiate, players have to make a deal using only gesture, and players lose one fewer ship for an unsuccessful deal) Epic Oratory (Collects double compensation or saves ships from going to the warp. Opposed by negotiate, players may gain up to two colonies each in a deal) Self Defense (Send one opposing ship to the warp for every ship lost on your side) Intimidates -09 19 29 39 Artifacts Rebirth (Regroup phase, choose any player (even you) to reestablish colonies on one or more home planets) Solar Wind (Play at reveal, gains at allies are reversed) Ship Zap (Send any 1 ship anywhere (even one removed from the game) to the warp, play at any time) Omni-Zap (Play to mimic any other zap card, or to cancel the effect of any one card that was just played or revealed; after use, remove one of your ships from the game or lose three ships to the warp) Victory Boon (The defense receives defensive ally rewards) Rifts 3 2 (Play on a player to let them draw 2 cards. If this card is taken from you, they must discard 2 cards at random) 2 (ditto above) 1 (Establish one colony on a planet that has no colonies. If this card is taken by another player, they must abandon one of their colonies) Other 2 Retreats 1 Morph 30 Alien Races: Green Aliens: Greenhorn Laser Lizard Mirage Pickpocket Whirligig Yellow Aliens: Alchemist Angler Bride Daredevil Diplomat Engineer Explorer Host Love Muckraker Pirate Quartermaster Tourist Usurper Voyager Yin-Yang Red Aliens: Ace Aristocrat Doppelgänger Joker Judge Mesmer Pentaform Reactor
30 Alien Sheets 30 Flare Cards 55 Essence Cards 37 Alien Tokens 6 Alliance Dials 30 Alien Races: Green Aliens: Bleeding Heart Hunger Multitude Perfectionist Yellow Aliens: Assistant Coward Crusher Emperor Fire Dancer Hypochondriac Klutz Moocher Nanny Pack Rat Sheriff Red Aliens: AI Alien Anarchist Architect Cloak The Cult Evil Twin Maven Nightmare Oligarch Particle Peddler Pretender Surgeon Tortoise